Depending on your Windows display settings (e.g. scale settings etc) you may find that the Lucid Builder interface appears blurry with the icons appearing somewhat jagged. This can be easily corrected by using the High DPI Scaling Override settings for the Lucid executable.
First ensure the Lucid Builder is closed, then find, using Windows Explorer, the Lucid Builder executable, installed by default to:
C:\program files\Lucid4\Lucid4 Builder.exe
Within Windows Explorer right click on the Lucid Builder executable. Select the Properties menu item from the context pop-up menu. From the Properties dialog that will open, select the Compatibility tab as show below.
Click on the Change high DPI settings button. This will open the high DPI settings dialog.
Click on the Override high DPI scaling behavior option and select the ‘System (Enhanced)‘ option as shown below.
Restart the Lucid Builder. You should now see the interface display is now corrected.
The Builder Media Check function will parse either the Feature or Entity Tree media attachments and check on the corresponding files for their specified file system location. If any missing media items are reported on a per Feature or Entity basis depending on which check option is currently selected.
You can leave the Media Check dialog open while you review/fix the missing media list in the Builders main interface. You can also copy and paste the report text, if needed.
You can check for updates to the Lucid Builder by using the ‘Check for updates’ option via the Help menu.
An Internet connection is required for the Builder to check for an update.
The Lucid Builder will show its progress on checking for an update. If an update is found you will be prompted if you wish to download and install it. Ensure the Lucid Builder is closed prior to installing the new update.
The Lucid Builder allows multiple dialogs to be opened at the same time. The Windows menu shows the currently opened dialogs, which you can select to bring them forward above the main Builder interface.
Bring all to front
All opened dialogs will be brought to the front of the main Lucid Builder interface.
Opens either the Features or Entities Import Items dialog depending on which panel (Features or Entities) you have selected. The Import Items dialog allows you to quickly build Feature trees or Entity trees very quickly by either typing or pasting existing data.
Forces the Builder regenerate the keys thumbnails from the attached images. This is useful if you have adjusted the preferred thumbnail size in the Key Options or have changed out images, outside the scope of the Builder (I.e. Via the file system). Regenerating thumbnails can be an intensive process for large keys with lots of images. You will be asked to confirm the action.
Descriptions sub menu
Opens the Natural Language Template Editor dialog.
Attaches HTML based descriptions (generated by the Natural Language generator) to all Entities in the Entities tree. These can be individually added (or removed) via the Media Properties panel for the selected Entity.
Removes all HTML based descriptions (generated by the Natural Language generator) from the Entities in the Entities tree. These can be individually removed (or added) via the Media Properties panel for the selected Entity.
Forces the regeneration of all Entity Natural Language description files, created by the Builder, based on your template and transform file.
Scores sub menu
Opens the View Dependencies dialog that allows you to check on your dependency scoring. See the View Dependencies help topic for further information.
Opens the View Scopes dialog that allows you to easily view your scoped and not scoped Features. See the View Scopes help topic for further information.
Opens the View Subsets dialog that allows you to review your Subsets (and contained Features or Entities). See the View Subsets help topic for further information.
Opens the Deploy Key dialog. See the Deploying a key help topic for further information.
Allows you to preview your key by opening it in the Lucid Player, via your preferred web browser.
Opens the Key Options dialog, which allows you to set a number of preferences for your key. See the Setting key options help topic for further information.
Opens the Language selection dialog for the Lucid Builder. A language file may be another language from what you are using (E.g. English, Spanish or Mandarin etc.), or a language can simply be a variant on a language, with customised strings to suit the key’s topic. For example, you may have an English language file variant for weeds, where all the terms for ‘Entity’ and ‘Entities’ are replaced with ‘Weed’ and ‘Weeds’.
Opens the Font selection dialog. You may prefer a different font than the default system font. Or your language may require a specific font, not set via your operating system.
Larger (ctrl+ =) (⌘ + =)
Increases the font size within the Lucid Builder.
Smaller (ctrl+ -) (⌘ + -)
Decreases the font size with the Lucid Builder.
Filter Feature Tree
The options within the Filter Tree sub menu depend on what Feature Subsets have been created. All Feature Subsets will be listed as menu options. Each available Feature Subset can be toggled on or off by selecting or un-selecting the Subset within the menu. When a Feature Subset is toggled on, the Features scored for that Subset will be displayed, while non-scored Features for that Subset will be hidden. That is only Features that are scored in the selected Subsets will be displayed.
Filter Entity Tree
The options within the Filter Tree sub menu depend on what Entity Subsets have been created. All Entity Subsets will be listed as menu options. Each available Entity Subset can be toggled on or off by selecting or un-selecting the Subset within the menu. When an Entity Subset is toggled on, the Entities scored for that Subset will be displayed, while non-scored Entities for that Subset will be hidden. That is only Entities that are scored in the selected Subsets will be displayed.
Refresh Item Trees
This option can be used to force the Lucid Builder to re-render the Feature and Entities trees. This can be useful for example, if you have change screen resolutions or resized thumbnails outside the scope of the Builder and want it to refresh the display.
Toggle on or off the display of Feature (and States) thumbnails within the Features tree. The size of the thumbnail is set via the Key Options dialog.
Toggle on or off the display of Entity thumbnails within the Entities tree. The size of the thumbnail is set via the Key Options dialog.